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- BOTS.PCX R2D2 and C3PO, used for demo's
- BAS.GIF The author in time his hair was short :)
- SVGA256.BGI SuperVGA BGI-driver
- GFXFX2.CEL GFXFX2 logo
- FILE_ID.DIZ Short file description for BBS's
- GFXFX2.DOC Doc and registration information
- FILES.GFX More detailed description of all files
- REGISTER.GFX Registration form
- BOTS.GIF R2D2 and C3PO - check with PV
- ANSI.INC ANSI file, check with 640x480
- CHARS.INC Text characterset
- CHARSET.INC The characterset in full-screen
- GFXFX2.PCX GFXFX2 map for texturemapping
- BP70UNIT.ZIP Borland Pascal 7.0 units
- TP60UNIT.ZIP Turbo Pascal 6.0 units
- BOTS.SCI R2D2 and C3PO...
- 3D_13H.PAS 3D rotation in Mode-13h
- 3D_FCUBE.PAS Fire cube
- 3D_HOLE.PAS See-through object
- 3D_LINE.PAS Hidden surface removal
- 3D_TMAP1.PAS Gouraud Shading
- 3D_TMAP2.PAS Texture Mapping with normal shading
- 3D_TMAP3.PAS Texture Mapping with Gouraud Shading
- 3D_TRANS.PAS Transparent cube
- 640X480.PAS Mode-12h demo
- CANNON.PAS Realistic Cannon-ball simulation
- CHARSET.PAS Charset converter, for SCR_TXT2
- CONVERT.PAS System converter
- COPPER1.PAS Copper1
- COPPER3.PAS Copper3
- FILLTEST.PAS Floodfill test, using a small drawprg.
- FRACTAL2.PAS Julia Fractal using BGI-driver
- LENS.PAS Lens-effect, 2nd Reality-alike
- LIST.PAS Simple list program
- MINIGAME.PAS Small game
- MODEX.PAS Mode-X demonstration
- PLASMAT.PAS Plasma in Mode-Q
- ROTATE1.PAS Rotating sphere and torus
- ROTATE2.PAS Rotating stars
- SCR_DYPP.PAS Scroll: DYPP
- SCR_SIN.PAS Scroll: Sine
- SCR_SMTH.PAS Scroll: Smooth text
- SCR_SPRL.PAS Scroll: Spiral-shape
- SCR_TXT2.PAS Scroll: proportional in text-mode
- SPRITES1.PAS Sprites: see-thru
- SPRITES3.PAS Sprites: non-see-thru (solid)
- STRETCH.PAS Hardware stretch
- SWITCH.PAS Switch number of lines on VGA/Textmode
- TESTTXT.PAS Demonstration of text-unit
- VIEWGIF.PAS View GIF files
- VIEWPCX.PAS View PCX files (fast)
- VIEWSCI1.PAS View SCI files, in Mode-X
- VOXEL.PAS Voxel landscape
- XFADE.PAS Simple Crossfade
- PV.PAS Picture Viewer!
- TXTMOUSE.PAS Bonus file!
- SAVEPCX.PAS Save PCX demo
- REFRESH.PAS Test refresh-rate
- WAVY.PAS Hardly mentionable
- STARS.PAS Star sky
- SCR_VGA.PAS Scroll: simple VGA
- SVGA.PAS SuperVGA demo, using ET-4000 logic
- FRACTAL1.PAS Julia Fractal using ET-4000 logic
- VIEWSCI2.PAS View SCI files, in Mode-13h
- PLASMA1.PAS Plasma in Mode-X
- WORMHOL2.PAS New method to do same Wormhole
- COPPER4.PAS Copper4
- SCR_TXT1.PAS Scroll: wavy in text-mode
- WORMHOL1.PAS Conventional Wormhole
- PALTEST.PAS Palette-unit demonstration
- PLASMA2.PAS Plasma in Mode-13h
- MOUSTEST.PAS Mouse-unit demonstration
- DOTS1.PAS Dots1
- SPRITES2.PAS Sprites: transparent
- 3D_STARS.PAS 3D stars with parallax
- PIXELATE.PAS Hardly mentionable
- SCR_HUGE.PAS Scroll: Large
- 3D_MDX1.PAS 3D rotation in Mode-X
- BOUNCE.PAS Bounce
- DOTS2.PAS Dots2
- SCR_HRES.PAS Scroll: High Resolution, vertical
- COPPER2.PAS Copper2
- SCR_UP.PAS Scroll: vertical in Mode-Q
- DOTS3.PAS Dots3
- SCALE.PAS Scale and Mirror demo
- MDX_MODE.INC Mode-X specifications
- UNITINT.ZIP Units interfaces
- BP70CRT.ZIP Patched CRT unit for BP7.0 only
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